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“Gamification in theory and action: A survey”
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4 114 (Li, Grossman & Fitzmaurice, 2012) “GamiCAD: A gamified tutorial system for first time AutoCAD
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80 (Sailer, Hense, Mayr & Mandl, 2017) “How gamification motivates: An experimental study of the
effects of specific game design elements on psychological
6 67 (Mekler, Brühlmann, Tuch & Opwis,
2017)
“Towards understanding the effects of individual gamification
elements on intrinsic motivation and performance”
55 (De-Marcos, Garcia-Lopez & Garcia-
Cabot, 2016)
“On the effectiveness of game-like and social approaches in
learning: Comparing educational gaming, gamification & social
8 41 (McDaniel, Lindgren & Friskics,
2012)
“Using badges for shaping interactions in online learning
environments”
21 (Borras-Gene, Martiñez-Nuñez &
“New challenges for the motivation and learning in
engineering education using gamification in MOOC”
19 (Yildirim, 2017) “The effects of gamification-based teaching practices on
student achievement and students' attitudes toward lessons”
11 19 (Osipov, Nikulchev, Volinsky &
“Study of gamification effectiveness in online e-learning
12 19 (Olsson, Mozelius & Collin, 2015) “Visualisation and gamification of e-learning and
13 14 (Kyewski & Krämer, 2018) “To gamify or not to gamify? An experimental field study of the
influence of badges on motivation, activity, and performance
in an online learning course”
14 12 (Kasurinen & Knutas, 2018) “Publication trends in gamification: A systematic mapping
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elements in a gamified course”
(Llorens-Largo et al., 2016)
“Gamification of the learning process: Lessons learned”