Student perception of the gaming strategy in higher education. Experimental study
Abstract
The advancement of technology has contributed to the educational context by fostering interaction. This study aims to determine students' perceptions of learning outcomes and teaching methodologies in four experimental courses at the International University of Ecuador and compare them with the perceptions of courses where gamification methodologies were not applied. The experiment included 50 students. Likert scales were used to measure students' perceptions of the teaching methodologies employed. The results suggest that, in face-to-face classes, the overall satisfaction of students in courses utilizing gamification strategies is statistically higher than in courses with traditional methodologies. Conversely, virtual courses showed opposing results. It is concluded that gamification in face-to-face courses significantly enhances class dynamism, learning objectives, and the overall classroom experience.
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