Gamification in the educational field: A bibliometric analysis

Authors

  • Julieth Katherin Acosta-Medina Industrial University of Santander
  • Martha Liliana Torres-Barreto Industrial University of Santander
  • Mileidy Alvarez-Melgarejo Industrial University of Santander
  • Maira Camila Paba-Medina Industrial University of Santander

DOI:

https://doi.org/10.33304/revinv.v15n1-2020003

Keywords:

bibliometric analysis, gamification, education, motivation, educational trend.

Abstract

Gamification is understood as the incorporation of playful elements in contexts that are not recreational, to increase concentration and commitment, in order to increase the motivation to perform tasks that a priori may seem unattractive. Given its relevance, this article presents a bibliometric analysis of the progress made by the use of gamified tools in the educational field. For the development of this research, a search of literature was conducted in Scopus and Web of Science. The results of this exercise were analyzed using Software Vantage Point, in terms of the type of documents, productivity, lexical analysis, and research areas. The findings of this study indicate that gamification is an increasingly relevant subject supported by different scientific research. It is a field that can be applied in various educational contexts and that can generate multiple benefits such as increased motivation and engagement.

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Author Biographies

Julieth Katherin Acosta-Medina, Industrial University of Santander

Industrial Engineering

Martha Liliana Torres-Barreto, Industrial University of Santander

Doctor in Economic Sciences. Teacher and researcher of the Finance and Management Research group. Industrial University of Santander, Bucaramanga (Colombia).

Mileidy Alvarez-Melgarejo, Industrial University of Santander

Candidate for magister. Business administrator. External advisor linked to the Industrial University of Santander.

Maira Camila Paba-Medina, Industrial University of Santander

Industrial Engineering student of the Industrial University of Santander

References

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Published

2019-09-13

How to Cite

Acosta-Medina, J. K., Torres-Barreto, M. L., Alvarez-Melgarejo, M., & Paba-Medina, M. C. (2019). Gamification in the educational field: A bibliometric analysis. I+D Revista De Investigaciones, 15(1), 30–39. https://doi.org/10.33304/revinv.v15n1-2020003

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Section

Artículos Vol. 15(1)

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